Tournament Guide

CONTENT

  1. Overall information
    1. Main venue – Tondiraba Ice Hall
    2. Friendship Night venue – Seaplane Harbour
    3. Contact
    4. Check in
    5. Pit Area
    6. Food and beverages
    7. Tournament language
    8. WLAN
    9. Red Cross
    10. Lost and Found
    11. Visitors
  2. Judging
    1. Project and Core Values
    2. Robot Design
  3. Awards
  4. Robot Game message to teams by Head referees

 

1. Overall information

1.  Main Venue – Tondiraba Ice Hall (6th to 8th of June 2018)

Address: Varraku 14, 13917 Tallinn
GPS coordinates: Latitude: 59.443262 | Longitude: 24.848809

2. Friendship Night – Seaplane Harbour (evening of 7th of June 2018)

Address:  Vesilennuki 6, 10415 Tallinn
GPS coordinates: Latitude: 59.450273 | Longitude: 24.736297

3. Contact

E-mail: fllopen2018@robootika.ee

Mobile: +3725187617 Heilo Altin – main organiser

4. Check in and registration desk

You have to check in the team on the 6th of June no later than 12:00 noon in the registration desk next to the main entrance (be aware that the coaches meeting starts @ 11:00!)

In the registration desk the team gets:

  • Team bag that includes:
    • Name tags for every team member, coach and fan (The nametag is personal and gives you access to venues, judging, parties and food area – keep it safe with you!)
    • Schedules
    • Small gift for registered team members and fans
    • Small snackpack
    • Refillable BPA free waterbottles (You can refill the bottles in the special Saku Läte drinkwater stations or straight from the tap, as Estonian water is very good and drinkable)
    • Wifi access code

5. PIT AREA

  • Every team has a booth with dimensions 1m x 3m x 1 m (with wall height of 2,5 m) and expansion room for 1m in front of the booth.
  • Organisers will provide a special tape to hang stuff of the walls.
  • In the pit there are 4 chairs, one table (120cm x 50cm) and power outlet with EU plug(socket type C and F(220V and 50Hz). Do not forget to take your own adapter id needed!
  • Be aware that the pit area is open for everyone, so do not leave your personal belongings unattended.

6. Food and beverages

Registered teams and premium visitors have catering throughout the whole tournament. Catering includes:

  • Wednesday, June 6
    • Lunch, drinks
    • Dinner, drinks
  • Thursday, June 7
    • Lunch, drinks
    • Dinner, drinks
  • Friday, June 8
    • Lunch, drinks
    • Cake after the Award Ceremony

7. Tournament language

The official tournament language is English. Teams can bring the translator to the judging rooms!

8. WLAN

WLAN in Tondiraba Ice Hall is free. You can find the access code in your team bag.

9. Red Cross

In case of emergency, there are people from Estonian Red Cross to take care of you with the needed equipment and ambulance. You can ask the volunteers (Team Angel, Crew, Judges) about the location for help.

10. Lost and Found

We have set up the Lost and Found desk at the registration. Please bring found items to the registration immediately.

11. Visitors

The main venue is open to the public. Various tickets for entrance can be found in the Shop.
The main venue is open for guest with regular visitor tickets from 9:00 to 18:00.
Premium visitors have free access also to the party in the evening of 6th June and to the Friendship Night on the 7th of June at the Seaplane Harbour.

11. Bus shuttle service

12. Public transportation

 

2. Judging

The judging sessions will take place on Thursday, June 7.

2.1 Project and Core Values

In FIRST LEGO League Estonian Open International the judging for Project and Core Values are in the same room with the same judges.

In the room you can find:

  • Judges
  • Table for team
  • Chairs
  • Power socket EU plug (socket type C and F)
  • TV for presentation (HDMI, VGA to HDMI converter and DisplayPort (optional))
  • Laptop with Adobe Reader and MS PowerPoint

Process of the judging session

  • Setup for the presentation – 2 min maximum
  • Project presentation – 5 min maximum (Judges are strict and will end the presentation if more than 5 min taken)
  • Judges will ask questions about the Project – 5 min maximum
  • Team activity – about 3 min
  • Core Values poster presentation – 5 minutes
  • Judges will ask questions about Core Values – 5 min maximum

Please bring with you:

  • Your presentation equipment
  • Your laptop (For videos and other media the best way to show is to use your own laptop or taking the presentation and files to the memory stick. Please download the media files beforehand!)

Note: Please inform the Judges if the team wants to make the Core Values presentation before the Team activity otherwise they will follow the above order.

2.2 Judging rooms for Project and Core values

2.3 Core values poster

The Core Values Poster serves to help the Core Values Judges to better understand your team and get to know you better. The topics highlighted on the poster should be the most challenging for judges to explore during judging sessions.  The poster is intended to help your team consider in advance how to present its strengths best, so that the judges can consider all teams equally and have the most information possible to provide meaningful feedback. Feel free to use creativity and originality!

Important rules and guidelines:

  • Time investment: although the teams decide how much time they spend on their poster, it is recommended that designing the poster from scratch should take around 2-3 hours. Preparing the poster should by no means be as substantial as the team Project. Remember, Judges are most interested in your team story, not fancy graphics.
  • Overall layout: the layout of the poster should follow the design below. We would appreciate if the size of the poster would not exceed the measurements given on the model, however, the poster can definitely be smaller. The poster can be rolled up or folded if necessary.
  • Defined areas: The poster has five areas. These are the most important parts of the poster and should be most focused on when preparing the poster.
  1. In the “Discovery” area of the poster, provide examples from the season about things your team discovered that were not focused on gaining an advantage in the competition or winning an award. Tell the judges how you balanced all three parts of FIRST® LEGO® League (Core Values, Project and Robot Game) especially if you really wanted to focus on only one sometimes!
  2. In the “Integration” area, provide specific examples of how your team applied Core Values and other things you learned through FIRST® LEGO® League to situations outside of FIRST® LEGO® Let the judges know how you integrated new ideas, skills and abilities into your everyday life.
  3. In the “Inclusion” area, describe how your team listened to and considered ideas from everyone and made each team member feel like a valued part of the team. Share with judges how you worked together and accomplished more than you could have by working alone.
  4. In the “Coopertition” area, describe how your team honors the spirit of friendly competition. Include on your poster information about how your team provided assistance to and/or received assistance from other teams. Share with the judges how your team members help each other and other teams.

Middle area: The middle area of the poster is left for teams to share other ideas related to Core Values. Information about team spirit, respect and teamwork can be included here. You could also give examples of how your team has fun or shares with others how amazing science, technology and math can be.

Note: Along with the formal judging session, teamwork may also be observed during all other times of the event. Judges, Referees and other volunteers often walk through the Pits and the Competition Area and may report observed team behaviors back to the judges.

Only the coaches, the translator(s) and supporters of the respective team are allowed during the judging session.

2.4 Robot design

In the room you can find:

  • Judges
  • Hydro dynamics robot game field with mission models
  • Table for team
  • Power socket EU plug (socket type C and F)
  • Laptop with EV3, NXT programming software
  • The team can use its own laptop to show the coding

Process of the judging session

  • Setup for the presentation – 2 min maximum
  • Robot design presentation with trial run – 5 min maximum
  • Judges will ask questions about the Robot (hardware and software)- approx 8 min

Please bring with you:

  • Your robot
  • robot attachments
  • Laptop or tablet with your programs (on hard drive/disk)

3. Awards

In the FIRST LEGO League Estonian Open International tournament the following awards will be given out:

Champion Award (rank 1-3)

This award recognizes a team that embodies the FIRST LEGO League experience, by fully embracing our Core Values while achieving excellence and innovation in both the Robot Game and Project. Values while achieving excellence and innovation in both the Robot Game and Project.

Robot Awards

Mechanical Design (rank 1-3)
This award recognizes a team that designs and develops a mechanically sound robot that is durable, efficient and highly capable of performing challenge missions.

Programming (rank 1-3)
This award recognizes a team that utilizes outstanding programming principles, including clear, concise and reusable code that allows their robot to perform challenge missions autonomously and consistently.

Strategy & Innovation (rank 1-3)
This award recognizes a team that uses solid engineering practices and a welldeveloped strategy to design and build an innovative, high performing robot.

Robot Performance (rank 1-3)
This award recognizes a team that scores the most points during the Robot Game. Teams have a chance to compete in at least three 2.5 minute matches and their highest score counts.

Project Awards

Research (rank 1-3)
This award recognizes a team that utilizes diverse resources to formulate an in-depth and comprehensive understanding of the problem they have identified.

Innovative Solution (rank 1-3)
This award recognizes a team’s solution that is exceptionally well-considered and creative, with good potential to solve the problem researched.

Presentation (rank 1-3)
This award recognizes a team that effectively communicates the problem they have identified and their proposed solution to both the judges and other potential supporters.

Core Values Awards

Inspiration (rank 1-3)
This award celebrates a team that is empowered by their FLL experience and displays extraordinary enthusiasm and spirit.

Teamwork (rank 1-3)
This award recognizes a team that is able to accomplish more together than they could as individuals through shared goals, strong communication, effective problem solving and excellent time management.

Gracious Professionalism® (rank 1-3)
This award recognizes a team whose members show each other and other teams respect at all times. They recognize that both friendly competition and mutual gain are possible, on and off the  laying field.

Additional Awards

In addition to the FLL Core Awards, the following awards will be given out:

Judges Award

Referees Award

True FIRST LEGO League Spirit

 

4. Robot Game message to teams by Head referees

Dear teams, dear coaches,

 

we are Pekka Pihola from Finland and Tim Waibel from Germany and we are very excited to be your head referees for the robot-game at the Estonian Open Invitational in June!

 

To ensure a fair scoring for all teams and to avoid disappointments and misunderstandings at the event, we want to give out a few clarifications about situations/rules that may have been treated differently in some regions:

 

  • M02 – Flow. This is a cooperative METHOD mission. Your team earns points for the Flow mission as soon as the Big Water is moved on the other team’s Field (mat).

 

  • R13: If after the launch (or relaunch) things are still placed in the base and the robot moves or uses them before the next relaunch, this is considered as influencing in the sense of R14. Everything that should be used or moved must already be in the base before the (re)launch

 

  • R11: Connections between robot and mission models: We accept those, if it is not mission specified AND if the robot can autonomously catch and/or release the model without dismantling any stud/pin connection. At the END of the match the mission models must drop freely on the table if you turn the support/container/robot upside down (it doesn’t matter in which direction).

 

  • R09: We want to remind you that you should be able to prepare your robot within one minute after you arrived at your table! If your team needs too much time to setup, the match may start before you are ready. Please practise setup at home so you are prepared to begin your match in time.

 

Please also carefully read again the robot-game rules and missions (https://firstinspiresst01.blob.core.windows.net/fll/hydro-dynamics-challenge-guide-a4.pdf) as well as the challenge updates (https://firstinspiresst01.blob.core.windows.net/fll/hydro-dynamics-challenge-updates.pdf) Only those rules apply during the robot-games!

 

Please don’t hesitate to contact us by email if you have any further questions about the rules or missions.

We are looking forward to meet you all soon in Tallinn!

 

Best regards,

Pekka Pihola & Tim Waibel

 

pekka.pihola@valmet.com

tim.waibel@online.de